Editor Reference
Write your own mystery for Whispers in the West
Giving players options
Sometimes you'll want to let players choose how to respond or what to do next. You can do this by adding options to your dialogue using a simple link format.
To define an option:
Use square brackets for the text the player will see.
Use round brackets for the node to jump to when that option is selected. The node name inside the round brackets must start with a # and should not have a space after it. (This is a common mistake, so double-check this part.)
In this example, the player will see two options: “Yes, please” and “No, thanks”.
If the player selects “Yes, please”, the game will jump to the node named "yes_drink".
If they choose “No, thanks”, it will jump to the node "no_drink".
Important:
All options should be grouped together at the end of a node. Do not add more dialogue lines after options—once options are presented, the node should end there.