Editor Reference

Write your own mystery for Whispers in the West

Triggering a dialogue

In order for a player to interact with an NPC or item in the game, that object must be have a trigger node.


To set up a trigger, you’ll need to specify two things at the beginning of a dialogue node:

In this example, when the player clicks on the bartender in the scene, the bartender_intro dialogue node will be triggered and its contents will play out.


This is the most common method for starting interactions in a scene.

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